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   Product: Carrara 6 Pro CD Training Course
19hrs / 184 lessons. For Win Vista, XP, 2000, Mac OS X, OS 9, Linux
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Details: Introduction

Introduction / Terminology / Scope (05:36)
New in Carrara Pro 6 pt. 1 (06:39)
New In Carrara Pro 6 pt. 2 (05:56)

Interface

Interface Tour (04:38)
Room Tour / Assembly pt. 1 (06:04)
Room Tour / Assembly pt. 2 (06:36)
Room Tour / Model (05:15)
Room Tour / Storyboard (04:23)
Room Tour / Texture (03:46)
Room Tour / Render (02:50)
Browser / Content Manager (03:57)
General 3D Best Methods (03:53)
Preferences (04:33)

Using The Cameras

The Three Basic Cameras (06:37)
Camera Properties pt. 1 (06:42)
Camera Properties pt. 2 (05:12)
Using Cameras For Navigating Your 3D Space (04:21)
Navigating With Track / Dolly / Pan / Bank Tools (06:38)
Advanced Motion Paths For Camera Movement (06:31)

Creating Scenes

Using the Universal Manipulator (04:38)
Primitive Objects (06:16)
Creating Text Objects (06:34)
Formula Objects (02:32)
Creating Plants (02:39)
Ocean Primitive (05:48)
Exploring the Scene Wizard and Browser (06:41)
Creating Your Own Carrara Library of Objects (05:48)
Importing 3D Models (03:47)

Managing Scene Elements

Setting Up a Scene (05:47)
Grouping / Nesting and Hotpoints (07:08)
Moving / Scaling and Rotating (06:37)
Aligning / Duplicating / Distributing and Spacing Objects (06:37)
Using the Eye Dropper (04:21)
Advanced Scene Management (06:57)

Lighting a Scene

Scene Lighting Controls (07:11)
Using the Distant Light (05:05)
Using the Spot Light pt. 1 (06:33)
Using the Spot Light pt. 2 (06:43)
Using the Bulb Light (05:42)
Using the Anything Glows Light (06:52)
Environment Light Tool (06:23)
Using the Shape and Tube Light (05:10)
Master Lights (06:35)
Moon and Sun Light (06:58)
Best Methods For Lighting (06:39)
Advanced Special Lighting Effects (07:00)
Advanced HDRI and IBL lighting pt. 1 (05:45)
Advanced HDRI and IBL lighting pt. 2 (05:49)
Advanced Ambient Occlusion (06:14)

Modifiers and Behaviors

Using Modifiers and Behaviors (06:37)
Behaviors for Animation pt. 1 (06:21)
Behaviors for Animation pt. 2 (06:03)

The Carrara 6 Modelers

Comparing Spline / Vertex and Metaball Modelers (05:48)

Spline Modeler

Creating Cross Sections (06:30)
Creating a Jet Engine (06:54)
Jet Engine Continued (06:56)
Advanced Importing From Drawing Programs (06:33)
Advanced Additional Imports (06:42)
Extrusion Methods pt. 1 (06:50)
Extrusion Methods pt. 2 (with Compounds) (04:36)

Vertex Modeler

Vertex Room Basics (06:41)
Selecting Deleting Dissolving (06:33)
Polylines Sweeps (06:05)
Dynamic Extrusion (06:18)
Lathing and Lofting (06:57)
Tool Integration / Creasing / Smoothing (06:41)
Linking / Polygon Tool / Tesselate and Add Tool (06:44)
Boolean (07:01)
Cut Tool (04:26)
Subdivision Smoothing and Soft Selection (06:28)
Symmetry Change and Drawing Plane (06:52)
Edge Tools pt. 1 (06:03)
Edge Tools pt. 2 (06:47)
Pro Tool Modeling (06:42)
Gordon / Coons / Ruled and Double (06:59)
Bridge Tool (06:15)
Advanced Displacement Painting pt. 1 (06:40)
Advanced Displacement Painting pt. 2 (06:07)
Advanced UV Mapping pt. 1 (06:47)
Advanced UV Mapping pt. 2 (06:39)
Advanced UV Mapping pt. 3 (07:03)
Advanced UV Mapping pt. 4 (06:44)
Advanced UV Mapping pt. 5 (04:33)
Advanced Morph Targets pt. 1 (06:03)
Advanced Morph Targets pt. 2 (06:46)

Metaball Modeler

Using the Metaball Modeler pt. 1 (06:07)
Using the Metaball Modeler pt. 2 (06:11)

Plant Modeler

Building Plants pt. 1 (06:37)
Building Plants pt. 2 (06:43)
Building Plants pt. 3 (06:44)
Building Plants pt. 4 (06:11)
Make a Bush (06:36)
Advanced Custom Leaves pt. 1 (06:35)
Advanced Custom Leaves pt. 2 (06:56)

Creating Terrains and Skies

Introduction to Terrain Objects (06:31)
Creating and Modifying a Terrain (06:16)
Using the Map Editor (06:46)
Terrain Shader (06:26)
Creating Realistic Skies (06:59)

Hair

Creating Hair pt. 1 (06:43)
Creating Hair pt. 2 (Groups) (06:49)
Guide Hair and Density (06:17)
Guide Hair and Curling (06:51)
Guide Hair Addition Draping (06:58)
Advanced Domain Selection (07:07)
Advanced Symmetry and Hair Groups (06:55)
Advanced Resets Styling Drapes (06:43)
Advanced PostDrape Styling pt. 1 (05:02)
Advanced PostDrape Styling pt. 2 (06:51)
Advanced Shader Control (06:38)
Advanced Texture Map Controls (05:16)

Using the Replicators

What are the Two Replicators? (06:54)
The Replicator pt. 1 (06:38)
The Replicator pt. 2 (04:03)
Animated Replicator (06:49)
The Surface Replicator pt. 1 (07:02)
The Surface Replicator pt. 2 (07:00)
Advanced Shader Map Surface Rep (06:54)

Using Shaders

Shader Introduction (05:46)
Shader Tree and Basic Shader Functions (06:31)
Using the Shader Tree and Applying Shaders (06:50)
Mixer (06:54)
Multichannel Mixer (05:54)
Working With Texture Maps (06:48)
Texture Maps / Reference Shader (06:05)
Displacement Maps pt. 1 (06:49)
Displacement Maps pt. 2 (06:54)
Shader Domains and Layer Lists Domains pt. 1 (06:46)
Layer List Domains pt. 2 (06:33)
Layer List Domains pt. 3 (06:54)
Layer List Domains pt. 4 (06:51)
Layer List Domains pt. 5 (07:03)
Translucence (07:01)
Subsurface Scattering pt. 1 (05:50)
Subsurface Scattering pt. 2 (06:54)
Transparency with Absorbtion pt 1 (07:06)
Transparency with Absorbtion pt. 2 (06:30)
Advanced Complex Shader Development (06:45)
Advanced Animated Displacement Mapping pt. 1 (06:49)
Advanced Animated Displacement Mapping pt. 2 (05:02)
Advanced Refraction and Reflection pt. 1 (06:37)
Advanced Refraction and Reflection pt. 2 (06:39)
Advanced The Terrain Shader pt. 1 (06:41)
Advanced The Terrain Shader pt. 2 (05:42)
Advanced Elevation controls (06:41)
Advanced Shader Plug-ins pt. 1 (06:34)
Advanced Shader Plug-ins pt. 2 (06:52)

Adding Natural and Environmental Elements

Using Particles pt. 1 (06:39)
Using Particles pt. 2 (06:56)
Using Particles pt. 3 (06:51)
Advanced Animating Particle Maps (06:33)
Fire (05:52)
Fountains (03:46)
Fog (05:27)
Adding Volumetric Clouds (06:53)

Animating a Scene

Working With Keyframes (06:28)
Tweeners (06:55)
Motion Paths (06:57)
Using Physics (06:42)
Advanced NonLinear Animation (06:55)
Advanced Timeline Graph Editor (04:14)
Advanced Camera Animation and Effects (07:00)

Character Animation

Basic Rigging (06:54)
Inverse Kinematics (06:55)
Weightmap Painting (07:04)
Bones with Symmetry pt. 1 (06:50)
Bones with Symmetry pt. 2 (02:15)
Motion for Organics pt. 1 (06:50)
Motion for Organics pt. 2 (07:01)
Motion Constraints For Robots (06:26)
Advanced Rigging Morph Targets (06:45)

Rendering

Best-methods For Rendering pt. 1 (06:26)
Best-methods For Rendering pt. 2 (06:56)
Choosing a Render Engine (06:42)
Rendering Still Images (06:57)
Rendering Animations (06:42)
Rendering With Global Illumination (06:34)
Ambient Occlusion (06:40)
Rendering Irradiance Maps (03:31)
Rendering Caustics (05:42)
Rendering G-Buffers (06:27)
Batch and Network Rendering (06:41)

Conclusion

Wrap-Up and Resources (04:49)
Contact Information (01:01)

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