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Carrara 6 Pro CD Training Course (Prices exclude VAT)
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[other products in "Animation and 3D"]
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| Product: |
Carrara 6 Pro CD Training Course
19hrs / 184 lessons. For Win Vista, XP, 2000, Mac OS X, OS 9, Linux
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| Details: |
Introduction
Introduction / Terminology / Scope (05:36) New in Carrara Pro 6 pt. 1 (06:39) New In Carrara Pro 6 pt. 2 (05:56)
Interface
Interface Tour (04:38) Room Tour / Assembly pt. 1 (06:04) Room Tour / Assembly pt. 2 (06:36) Room Tour / Model (05:15) Room Tour / Storyboard (04:23) Room Tour / Texture (03:46) Room Tour / Render (02:50) Browser / Content Manager (03:57) General 3D Best Methods (03:53) Preferences (04:33)
Using The Cameras
The Three Basic Cameras (06:37) Camera Properties pt. 1 (06:42) Camera Properties pt. 2 (05:12) Using Cameras For Navigating Your 3D Space (04:21) Navigating With Track / Dolly / Pan / Bank Tools (06:38) Advanced Motion Paths For Camera Movement (06:31)
Creating Scenes
Using the Universal Manipulator (04:38) Primitive Objects (06:16) Creating Text Objects (06:34) Formula Objects (02:32) Creating Plants (02:39) Ocean Primitive (05:48) Exploring the Scene Wizard and Browser (06:41) Creating Your Own Carrara Library of Objects (05:48) Importing 3D Models (03:47)
Managing Scene Elements
Setting Up a Scene (05:47) Grouping / Nesting and Hotpoints (07:08) Moving / Scaling and Rotating (06:37) Aligning / Duplicating / Distributing and Spacing Objects (06:37) Using the Eye Dropper (04:21) Advanced Scene Management (06:57)
Lighting a Scene
Scene Lighting Controls (07:11) Using the Distant Light (05:05) Using the Spot Light pt. 1 (06:33) Using the Spot Light pt. 2 (06:43) Using the Bulb Light (05:42) Using the Anything Glows Light (06:52) Environment Light Tool (06:23) Using the Shape and Tube Light (05:10) Master Lights (06:35) Moon and Sun Light (06:58) Best Methods For Lighting (06:39) Advanced Special Lighting Effects (07:00) Advanced HDRI and IBL lighting pt. 1 (05:45) Advanced HDRI and IBL lighting pt. 2 (05:49) Advanced Ambient Occlusion (06:14)
Modifiers and Behaviors
Using Modifiers and Behaviors (06:37) Behaviors for Animation pt. 1 (06:21) Behaviors for Animation pt. 2 (06:03)
The Carrara 6 Modelers
Comparing Spline / Vertex and Metaball Modelers (05:48)
Spline Modeler
Creating Cross Sections (06:30) Creating a Jet Engine (06:54) Jet Engine Continued (06:56) Advanced Importing From Drawing Programs (06:33) Advanced Additional Imports (06:42) Extrusion Methods pt. 1 (06:50) Extrusion Methods pt. 2 (with Compounds) (04:36)
Vertex Modeler
Vertex Room Basics (06:41) Selecting Deleting Dissolving (06:33) Polylines Sweeps (06:05) Dynamic Extrusion (06:18) Lathing and Lofting (06:57) Tool Integration / Creasing / Smoothing (06:41) Linking / Polygon Tool / Tesselate and Add Tool (06:44) Boolean (07:01) Cut Tool (04:26) Subdivision Smoothing and Soft Selection (06:28) Symmetry Change and Drawing Plane (06:52) Edge Tools pt. 1 (06:03) Edge Tools pt. 2 (06:47) Pro Tool Modeling (06:42) Gordon / Coons / Ruled and Double (06:59) Bridge Tool (06:15) Advanced Displacement Painting pt. 1 (06:40) Advanced Displacement Painting pt. 2 (06:07) Advanced UV Mapping pt. 1 (06:47) Advanced UV Mapping pt. 2 (06:39) Advanced UV Mapping pt. 3 (07:03) Advanced UV Mapping pt. 4 (06:44) Advanced UV Mapping pt. 5 (04:33) Advanced Morph Targets pt. 1 (06:03) Advanced Morph Targets pt. 2 (06:46)
Metaball Modeler
Using the Metaball Modeler pt. 1 (06:07) Using the Metaball Modeler pt. 2 (06:11)
Plant Modeler
Building Plants pt. 1 (06:37) Building Plants pt. 2 (06:43) Building Plants pt. 3 (06:44) Building Plants pt. 4 (06:11) Make a Bush (06:36) Advanced Custom Leaves pt. 1 (06:35) Advanced Custom Leaves pt. 2 (06:56)
Creating Terrains and Skies
Introduction to Terrain Objects (06:31) Creating and Modifying a Terrain (06:16) Using the Map Editor (06:46) Terrain Shader (06:26) Creating Realistic Skies (06:59)
Hair
Creating Hair pt. 1 (06:43) Creating Hair pt. 2 (Groups) (06:49) Guide Hair and Density (06:17) Guide Hair and Curling (06:51) Guide Hair Addition Draping (06:58) Advanced Domain Selection (07:07) Advanced Symmetry and Hair Groups (06:55) Advanced Resets Styling Drapes (06:43) Advanced PostDrape Styling pt. 1 (05:02) Advanced PostDrape Styling pt. 2 (06:51) Advanced Shader Control (06:38) Advanced Texture Map Controls (05:16)
Using the Replicators
What are the Two Replicators? (06:54) The Replicator pt. 1 (06:38) The Replicator pt. 2 (04:03) Animated Replicator (06:49) The Surface Replicator pt. 1 (07:02) The Surface Replicator pt. 2 (07:00) Advanced Shader Map Surface Rep (06:54)
Using Shaders
Shader Introduction (05:46) Shader Tree and Basic Shader Functions (06:31) Using the Shader Tree and Applying Shaders (06:50) Mixer (06:54) Multichannel Mixer (05:54) Working With Texture Maps (06:48) Texture Maps / Reference Shader (06:05) Displacement Maps pt. 1 (06:49) Displacement Maps pt. 2 (06:54) Shader Domains and Layer Lists Domains pt. 1 (06:46) Layer List Domains pt. 2 (06:33) Layer List Domains pt. 3 (06:54) Layer List Domains pt. 4 (06:51) Layer List Domains pt. 5 (07:03) Translucence (07:01) Subsurface Scattering pt. 1 (05:50) Subsurface Scattering pt. 2 (06:54) Transparency with Absorbtion pt 1 (07:06) Transparency with Absorbtion pt. 2 (06:30) Advanced Complex Shader Development (06:45) Advanced Animated Displacement Mapping pt. 1 (06:49) Advanced Animated Displacement Mapping pt. 2 (05:02) Advanced Refraction and Reflection pt. 1 (06:37) Advanced Refraction and Reflection pt. 2 (06:39) Advanced The Terrain Shader pt. 1 (06:41) Advanced The Terrain Shader pt. 2 (05:42) Advanced Elevation controls (06:41) Advanced Shader Plug-ins pt. 1 (06:34) Advanced Shader Plug-ins pt. 2 (06:52)
Adding Natural and Environmental Elements
Using Particles pt. 1 (06:39) Using Particles pt. 2 (06:56) Using Particles pt. 3 (06:51) Advanced Animating Particle Maps (06:33) Fire (05:52) Fountains (03:46) Fog (05:27) Adding Volumetric Clouds (06:53)
Animating a Scene
Working With Keyframes (06:28) Tweeners (06:55) Motion Paths (06:57) Using Physics (06:42) Advanced NonLinear Animation (06:55) Advanced Timeline Graph Editor (04:14) Advanced Camera Animation and Effects (07:00)
Character Animation
Basic Rigging (06:54) Inverse Kinematics (06:55) Weightmap Painting (07:04) Bones with Symmetry pt. 1 (06:50) Bones with Symmetry pt. 2 (02:15) Motion for Organics pt. 1 (06:50) Motion for Organics pt. 2 (07:01) Motion Constraints For Robots (06:26) Advanced Rigging Morph Targets (06:45)
Rendering
Best-methods For Rendering pt. 1 (06:26) Best-methods For Rendering pt. 2 (06:56) Choosing a Render Engine (06:42) Rendering Still Images (06:57) Rendering Animations (06:42) Rendering With Global Illumination (06:34) Ambient Occlusion (06:40) Rendering Irradiance Maps (03:31) Rendering Caustics (05:42) Rendering G-Buffers (06:27) Batch and Network Rendering (06:41)
Conclusion
Wrap-Up and Resources (04:49) Contact Information (01:01) |
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