Duration: 9.5 hrs In this comprehensive beginner to advanced Metacreations Infini D 4.5 Tutorial, expert author Matt Neutra takes you through all the ins and outs of this application. Matt starts by explaining the basics and smoothly progresses to the more advanced aspects - all explained in an easy to follow manner. He also divulges a number of useful tips, tricks and techniques that will transform you into a confident Infini D 4.5 User in no time! Intro Course Overview Getting Started System Requirements How to Set the Screen Depth Setting Memory and Launching Infini-D Overview of Preferences The Creation of Scenes Setting Up QD3D How to Place & Delete Objects Exit Tools and Menus Allocating Memory Menus Explained: o File o Edit o Model o Animation o Windows Tools Described: o Object Manipulation o Camera and Light o Object Manipulation o Object Linking o Scale and Squash o View Manipulation o Marquee Render Useful Keyboard Shortcuts Pallets and Views The Command Floater Tabs Described: o Information o Navigation o Animation o Object o Modifiers o Surfaces o Display o Filters Standard View Windows Camera View Windows How to Edit Views Sequencer Window and Shortcuts The Navigation of a View Using Views How to Select Using the Sequencer Modeling Objects in Infini-D Work with Objects in a Scene Primitive and Extrude Objects Lathe Objects Described Freeform Objects Explained Text Object Terrain and Particle Objects (2 Parts) How to Import & Export Objects Object Settings Tab Boolean Functions with Case Study Object Hierarchies & Links Object Constraints Described Copy, Paste & Duplicate How to Use Origin as a Reference Editing Objects SplineForm Modeller and Workshop Path Modeling Explained SplineForm Modeller Interface Modeling in SplineFrom How to Import EPS Files Object Liary SplineForm Model - Case Study Mesh Editor Interface A Mesh Explained Using the Mesh Editor Mesh: o Point Tools o Deform Tools o Settings o Model Case Study Surfaces and Textures Chapter Overview Applying a Procedural Surface Selecting a Procedural Surface Editing Surfaces Explained New Surface Creation Importing Textures or QT Movies Composed Surfaces with Case Study Surface Liary with Case Study Adding and Editing Lights Lights: o Types o Distant o Point o Tube o Spot o Target Spot o Ambient o Volumetric Sharp and Soft Shadows Described Lens Flares Gels and Masks Composing a Scene Environment Settings Described The Subject of your Scene Set the Atmosphere The Addition of Lighting Cameras and Lenses Working Efficiently Applying Book Marks Special Effects The Creation of Fog Editing Particle Systems Reflex Filters Morphing Explained Shadow Catchers Animation Chapter Overview The Sequencer in Infini-D Simple Animation Case Study Animation Assistants Velocity Graph Motion Paths Explained QTVR Objects & Panoramas How to Import Audio Deformations Chapter Overview Twist & Bend Taper Shear Bulge Linear and Circular Wave Offset Rotate & Scale Tricks in Animation How to duplicate Animated Objects Hidden Parents Animating Surfaces Morphing Using the Model Liary Ghosting Explained Rendering Chapter Overview Rendering and Backburner Overview Rendering Overview & Settings Rendering Views Working with the Backburner Preview Over Video Time Saving Rendering Trick Appendix Preferences: o General o Scene o Windows o Manipulation o Tools o Colours o Rendering Anti-Aliasing Explained Field Interlacing Explained Case Studies How to Animate a Boolean The Creation of Fireworks Animating Lens Flares Simulating a Sparkler and Water Animating a Shark A Simple Flying Logo Shadow Catcher - Case Study How to Animate Cameras Bump Map - A Case Study Two Surface Text Explained |