| Duration: 7 hrs
If you need a high-end 3D graphics software package for 3D effects, animation, cinematics, or game graphics, check out Maya! Maya is widely used by visual effects and animation studios, and is growing increasingly popular with game developers. This tutorial introduces you to Maya's groundbreaking tools and features. Co-authors Chuck Grieb and Roger Dickes begin showing you the tool sets and helping you to understand the structure and organization of Maya. They will introduce you to the modeling, lighting, animation, and dynamic tools available in Maya. You will learn exciting features such as adding texture, digital sculpture, and much more.
Introduction Intro and How to Launch Maya The File Menu & File Types Hierarchy Creating a Project
User Interface Basics Complex Interactivity Layered Functionality
Visual Interactivity - Eyes Tri-axial Coordinate Space and Cameras The Space Bar Camera Tools - Tumble /Track and Dolly Camera Keystrokes
Manual Interactivity - Hands Mouse vs. Lower left Keyboard The Select Tool - Shift vs. Ctrl The Move Tool The Rotate Tool The Scale Tool The Show Manipulator Tool Pivots
Display Hotkeys Object Specific Display Options (smoothness) Window Specific Display Options (wire-frame to hardware-shaded)
Theoretical Foundations - What Is a Sphere? Node-Based Hierarchy The Hierarchy of the Surface Transform Node Hierarchy History vs. Hierarchy
Selection Masks Object Mode Selection Masks Component Mode Selection Masks
Modules Modeling Rendering Animation Dynamics
What is Modeling? Digital Sculpture Create Surfaces to be Rendered Skins to be Animated
Nurbs vs. Polygons Nurbs Polygons Why We are Working with Nurbs
Creating Curves and Curve Editing Create CV Curve Tool CV Curve Tool Explained Open/Close and Reverse Curve Snapping Bugs and Preferences
Primitives Types Editing Using History
Creating Surfaces Revolve Creating other Surfaces in Maya
Editing Surfaces Duplicate Tool Selecting and Pulling CVs and Hulls Inserting Isoparms Rebuild Surfaces Open/Close Surfaces Attach/Detach Surfaces Reverse Surface Direction
What is Rendering? Applying Attributes to a Surface Lighting a Scene to Create Atmosphere
Rendering Editors Hypershade Attribute Editor Render View Window Render Globals Window
Lighting a Scene / Adding Textures Create Default Light Create Point Light / Glow Create Spot Light Create Key Light Create Spot Light for Back Light Effect Create a Shadow Pattern Create Fill Light / Finish Scene Create Leather Texture Create Sidewall / Shader Rename Shader Create Texture BumpMap (Photoshop) Apply BumpMap Texture Apply Texture to Wing and Tail Section Create Glass-like Texture / Finish Scene
Materials Common Material Attributes Material Types
Textures and Utilities Types of Textures Textures Explained Attributes of Textures Types of Utilities Attributes of Utilities
Lights Types of Lights Light Attributes Pt 1 Light Attributes Pt 2 Light Manipulators
Cameras Types of Cameras Camera Controls
What is Animation? Animation Set-Up Setting Keyframes to Describe Change Over Time
UI Review Channel Box Time Line
Animation Editors Graph Editor Dope Sheet HyperGraph Outliner
Set Up Transform Node Hierarchy Skeletal Hierarchy IK Systems and Deformers Facial Set Up
Animation Work Procedure Set Up Scene / Move / Rotate / Scale Set Keyframes - Scale Set Keyframes For Ball Rotation Analysis / Set Pp Timing Tangents / Graph Editor Graph Editor Continued Editing Keyframes / Fine Tuning Finish Scene / Play Blast
Maya in the Animation Industry Modeler Technical Director Animator |