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Details: Getting Started
ActionScript/JavaScript/ECMA 262 (02:38)
New to Flash MX 2004 ActionScript (04:43)
Overview (04:10)
How to Do These Tutorials (02:04)

Tools & Terminology
Overview (01:10)
Flash GUI (06:02)
ActionScript Editor (05:44)
Movie Explorer (06:29)
Property Inspector I (03:35)
Property Inspector II (04:59)
Library (05:40)

Testing & Debugging
The Debug Menu (01:38)
The Debugger (05:02)

Building Blocks
Introduction to Datatypes (03:19)
The number Datatype (02:38)
The null Datatype (01:18)
The Boolean Datatype (01:30)
The string & undefined Datatypes (04:01)
The function Datatype I (05:13)
The function Datatype II (05:19)
The xscale Demo Program (03:57)
The object Datatype I (04:31)
The object Datatype II (02:53)
The object Datatype III (03:55)
The array Datatype I (03:56)
The array Datatype II (03:56)
The "new" Keyword (03:29)
Classes (03:59)
Review (04:53)

Operators
Operators Overview (04:02)
Numeric & Assignment Operators I (05:32)
Numeric and Assignment Operators II (04:41)
Comparison Operators (05:30)
String Operators I (05:28)
String Operators II (03:39)
Logical Operators (04:34)
Equality Operators (04:04)
Assignment Operators (02:50)
Dot & Array Access Operators (06:26)

Statements
Statements Overview (00:48)
while (06:02)
do while I (03:34)
do while II (03:26)
for I (01:47)
for II (03:37)
for III (03:13)
for IV (02:59)
for-in I (04:45)
for-in II (02:35)
break & continue (01:56)
switch, if-else (04:53)
switch II (03:52)
try/catch/finally I (03:41)
try/catch/finally II (02:56)
ifFrameLoaded (01:38)
set/with/Wrapup (04:04)

Functions & Scope
Functions I (03:52)
Functions II (03:59)
Functions III (05:11)
Functions IV (03:06)
Functions & Scope I (03:35)
Functions & Scope II (03:28)
Load Order & Scope (05:15)
The "_parent" Keyword (05:15)
The "this" Keyword (04:56)
Lexical vs. Logical Scoping (02:58)
The "arguments" Array (01:29)

Objects
Objects Overview (02:14)
Objects Application I (05:56)
Objects Application II (04:44)
Objects Application III (05:23)
Objects Application IV (03:06)
Objects Application V (05:06)
Objects Application VI (03:35)
Objects Application VII (05:35)
Objects Application VIII (04:26)
XML I (03:16)
XML II (05:29)
XML III (04:18)
DataGrid Component (05:21)

Events
Events Overview (02:55)
onMouseUp/onMouseDown/onRelease (06:26)
Event Handler Formats (02:26)
onPress (03:58)
onKeyUp Listener (06:26)
Stage.onResize() (03:05)
TextField Events (06:32)
loadVars.onLoad() (04:09)
MovieClip Events I (03:28)
MovieClip Events II (03:19)

Classes & Inheritance
Classes I (05:13)
Classes II (04:55)
Classes III (06:10)
get and set Function I (03:12)
get and set Function II (06:07)
Inheritance (05:44)
The "super" Operator I (04:54)
The "super" Operator II (03:30)
Class Design Principles I (03:18)
Class Design Principles II (04:22)
Dropdown Menu I (05:49)
Dropdown Menu II (04:37)
Dropdown Menu III (04:08)
SimpleMenu Class (03:24)
Scope in Class Event Handlers I (06:06)
Scope in Class Event Handlers II (04:45)
Using "super" with "arguments" (04:40)

Core & Movie Clip Classes
Core Classes Intro/Overview I (03:59)
Core Classes Intro/Overview II (05:29)
Core Classes Intro/Overview III (05:31)
Array (04:29)
Array (03:16)
Array.push() (04:53)
Array (02:46)
Array.pop() (05:41)
Array.sort() (05:16)
Array.splice() I (03:50)
Array.splice() II (05:03)
Array.splice() III (05:25)
Array.reverse() (05:58)
String Class Overview I (04:52)
String Class Overview II (02:34)
String Class Application I (05:20)
String Class Application II (06:14)
String Class Application III (04:18)
String Class Application IV (04:54)
Math Class Overview I (05:10)
Math Class Overview II (03:59)
Math.sin (sine) (04:53)
Math.sin Application I (03:59)
Math.sin Application II (04:50)
Math, TextFormat (05:48)
Math I (04:07)
Math II (06:20)
Color (03:27)
Sound I (03:04)
Sound II (04:00)
MovieClipLoader (05:39)

Wrapping Up
Best Practices (02:13)
Where to Go from Here (00:20)

Credits
About the Author (00:36)

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