Carrara 5

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 Carrara 5 (Prices exclude VAT)
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Product: Carrara 5
9 hrs / 102 lessons. For Win Vista, XP, 2000, Mac OS X, OS 9, Linux
Price:
  UK Delivery    £84.95 
  FEDEX delivery outside UK    £119.95 
 
Jobs:
Details: Introduction
Introduction (02:39)
New in Carrara Pro 5 (06:04)
Interface Tour (02:26)
Room Tour - Assembly (04:13)
Room Tour - Model (03:40)
Room Tour - Storyboard (04:09)
Room Tour - Texture (04:42)
Room Tour - Render (02:20)
General 3D Best Methods (04:23)

Using The Cameras
Using Cameras For Navigating Your 3D Space (03:02)
The Four Basic Cameras (03:44)
Navigating With Track/Dolly/Pan/Bank Tools (05:57)
Advanced - Motion Paths For Camera Movement (06:14)

Creating Scenes
Using the Universal Manipulator (04:38)
Primitive Objects (06:23)
Creating Text Objects (05:14)
Formula Objects (02:42)
Creating Plants (04:55)
Advanced - Creating Your Own Plants pt. 1 (06:23)
Advanced - Creating Your Own Plants pt. 2 (06:16)
Exploring the Scene Wizard & Browser (06:38)
Creating Your Own Carrara Library of Objects (05:39)
Importing 3D Models (03:46)
Best-methods For Scene Management (05:27)

Managing Scene Elements
Setting Up a Scene (05:09)
Moving/Scaling/Rotating Scene Elements (05:42)
Aligning/Duplicating/Distributing/Spacing Objects (06:45)
Using the Eye Dropper (05:31)

Lighting a Scene
Basic Scene Lighting (02:21)
Using the Distant Light (06:26)
Using the Spot Light (06:31)
Using the Bulb Light (06:31)
Using the Anything Glows Light (06:31)
Using the Shape & Tube Light (06:31)
Best-methods For Lighting (06:31)
Advanced - Special Lighting Effects (06:31)

Modifiers
Using Modifiers & Deformers (06:31)
Grouped Modifiers (06:31)

The Three Carrara 5 Modelers
Comparing Spline/Vertex/Metaball Modelers (06:31)

Spline Modeler
Creating Cross Sections (06:31)
Creating a Wine Glass (06:31)
Advanced - Importing From Other Drawing Programs (06:31)
Advanced 2 - Additional Imports (06:31)
Extrusion Methods (06:31)

Vertex Modeler
Vertex Basics (06:31)
Extruding & Sweeping (06:31)
Lathing & Lofting (06:31)
Tool Integration/Creasing/Smoothing (06:31)
Booleans & the Cut Tool (06:31)
Drawing/Ruled/Double Sweep Surfaces Tools (06:31)
Drawing/Gordon/Coons Surfaces Tools (06:31)
Edge Tools (06:31)

Metaball Modeler
Using the Metaball Modeler (06:31)

Creating Terrains
Introduction to Terrain Objects (06:31)
Creating & Modifying a Terrain (06:31)
Using the Map Editor (06:31)
Creating Realistic Skies (06:31)

Using the Replicators
What are the Two Replicators? (06:31)
The Replicator pt. 1 (06:31)
The Replicator pt. 2 (06:31)
The Surface Replicator (06:31)
Advanced - Shader Controlled Surface Replication (06:31)

Using Shaders
Shader Introduction (06:31)
Shader Tree & Basic Shader Functions (06:31)
Using the Shader Tree & Applying Shaders (06:31)
Working With the Multi-Channel Mixer (06:31)
Working With Texture Maps (06:31)
Displacement Maps (06:31)
Shader Domains & Layer Lists (06:31)
Layer Lists Continued (06:31)
Advanced - Complex Shader Development (06:31)
Advanced - Animated Displacement Mapping (06:31)
Advanced - Refraction & Reflection (06:31)
Translucence (06:31)
Advanced - The Terrain Shader (06:31)
Advanced - Terrain Shader Continued (06:31)

Adding Natural & Environmental Elements
Using Particles pt. 1 (06:31)
Using Particles pt. 2 (06:31)
Advanced - Animating Particles & Particle Maps (06:31)
Adding Fire/Fountains/Fog (06:31)
Adding Volumetric Clouds (06:31)

Animating a Scene
Working With Keyframes (06:31)
Tweeners (06:31)
Motion Paths (06:31)
Using Physics & Behaviors (06:31)
Advanced - Using the Timeline Graph Editor (06:31)
Advanced - Camera Animation & Effects (06:31)

Character Animation
Basic Rigging (06:31)
Adding Bones (06:31)
Motion Constraints & Inverse Kinematics For Organic Shapes (06:31)
Influencing Bones With Weightmap Painting (06:31)
Motion Constraints For Robots (06:31)
Creating & Using Morph Targets (06:31)

Importing Poser Files
Importing With Transposer & Poser Native Files (06:31)

Rendering
Best-methods For Rendering (06:31)
Choosing a Render Engine (06:31)
Rendering Still Images (06:31)
Rendering Animations (06:31)
Rendering With Global Illumination/Caustics/Ambient Occlusion/Irradiance maps (06:31)
Batch Rendering & Network Rendering (06:31)

Conclusion
Wrap-Up (06:31)
Contact Information (06:31)

1Gb USB 2.0 Flash Drive on Special Offer.

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