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Carrara 5 (Prices exclude VAT)
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[other products in "Animation and 3D"]
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Carrara 5
9 hrs / 102 lessons. For Win Vista, XP, 2000, Mac OS X, OS 9, Linux
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Introduction Introduction (02:39) New in Carrara Pro 5 (06:04) Interface Tour (02:26) Room Tour - Assembly (04:13) Room Tour - Model (03:40) Room Tour - Storyboard (04:09) Room Tour - Texture (04:42) Room Tour - Render (02:20) General 3D Best Methods (04:23)
Using The Cameras Using Cameras For Navigating Your 3D Space (03:02) The Four Basic Cameras (03:44) Navigating With Track/Dolly/Pan/Bank Tools (05:57) Advanced - Motion Paths For Camera Movement (06:14)
Creating Scenes Using the Universal Manipulator (04:38) Primitive Objects (06:23) Creating Text Objects (05:14) Formula Objects (02:42) Creating Plants (04:55) Advanced - Creating Your Own Plants pt. 1 (06:23) Advanced - Creating Your Own Plants pt. 2 (06:16) Exploring the Scene Wizard & Browser (06:38) Creating Your Own Carrara Library of Objects (05:39) Importing 3D Models (03:46) Best-methods For Scene Management (05:27)
Managing Scene Elements Setting Up a Scene (05:09) Moving/Scaling/Rotating Scene Elements (05:42) Aligning/Duplicating/Distributing/Spacing Objects (06:45) Using the Eye Dropper (05:31)
Lighting a Scene Basic Scene Lighting (02:21) Using the Distant Light (06:26) Using the Spot Light (06:31) Using the Bulb Light (06:31) Using the Anything Glows Light (06:31) Using the Shape & Tube Light (06:31) Best-methods For Lighting (06:31) Advanced - Special Lighting Effects (06:31)
Modifiers Using Modifiers & Deformers (06:31) Grouped Modifiers (06:31)
The Three Carrara 5 Modelers Comparing Spline/Vertex/Metaball Modelers (06:31)
Spline Modeler Creating Cross Sections (06:31) Creating a Wine Glass (06:31) Advanced - Importing From Other Drawing Programs (06:31) Advanced 2 - Additional Imports (06:31) Extrusion Methods (06:31)
Vertex Modeler Vertex Basics (06:31) Extruding & Sweeping (06:31) Lathing & Lofting (06:31) Tool Integration/Creasing/Smoothing (06:31) Booleans & the Cut Tool (06:31) Drawing/Ruled/Double Sweep Surfaces Tools (06:31) Drawing/Gordon/Coons Surfaces Tools (06:31) Edge Tools (06:31)
Metaball Modeler Using the Metaball Modeler (06:31)
Creating Terrains Introduction to Terrain Objects (06:31) Creating & Modifying a Terrain (06:31) Using the Map Editor (06:31) Creating Realistic Skies (06:31)
Using the Replicators What are the Two Replicators? (06:31) The Replicator pt. 1 (06:31) The Replicator pt. 2 (06:31) The Surface Replicator (06:31) Advanced - Shader Controlled Surface Replication (06:31)
Using Shaders Shader Introduction (06:31) Shader Tree & Basic Shader Functions (06:31) Using the Shader Tree & Applying Shaders (06:31) Working With the Multi-Channel Mixer (06:31) Working With Texture Maps (06:31) Displacement Maps (06:31) Shader Domains & Layer Lists (06:31) Layer Lists Continued (06:31) Advanced - Complex Shader Development (06:31) Advanced - Animated Displacement Mapping (06:31) Advanced - Refraction & Reflection (06:31) Translucence (06:31) Advanced - The Terrain Shader (06:31) Advanced - Terrain Shader Continued (06:31)
Adding Natural & Environmental Elements Using Particles pt. 1 (06:31) Using Particles pt. 2 (06:31) Advanced - Animating Particles & Particle Maps (06:31) Adding Fire/Fountains/Fog (06:31) Adding Volumetric Clouds (06:31)
Animating a Scene Working With Keyframes (06:31) Tweeners (06:31) Motion Paths (06:31) Using Physics & Behaviors (06:31) Advanced - Using the Timeline Graph Editor (06:31) Advanced - Camera Animation & Effects (06:31)
Character Animation Basic Rigging (06:31) Adding Bones (06:31) Motion Constraints & Inverse Kinematics For Organic Shapes (06:31) Influencing Bones With Weightmap Painting (06:31) Motion Constraints For Robots (06:31) Creating & Using Morph Targets (06:31)
Importing Poser Files Importing With Transposer & Poser Native Files (06:31)
Rendering Best-methods For Rendering (06:31) Choosing a Render Engine (06:31) Rendering Still Images (06:31) Rendering Animations (06:31) Rendering With Global Illumination/Caustics/Ambient Occlusion/Irradiance maps (06:31) Batch Rendering & Network Rendering (06:31)
Conclusion Wrap-Up (06:31) Contact Information (06:31) |
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