Duration: 11.5 hrs
In this comprehensive beginner to advanced Metacreations Bryce 5 tutorial,
expert author Matt Neutra explains all the basic and advanced aspects of this
application in an easy to follow manner. Matt also divulges numerous useful
tips, tricks and techniques that will take transform you into a confident Bryce
5 user in the shortest time possible.
Introduction
Course Overview
What is Bryce 5?
What's New in Bryce 5?
Gaining Help
The Terminology
Extra Web Resources
Getting Started
System Requirements
Installing
Open the application
How to Open Documents
The Creation of New Documents
The Bryce Window - Set up
Customisation of the Interface (work area)
The Work Area Described
Using Various Interface Elements
Working With a Bryce Scene
Placing Objects
How to Move and Transform Objects
Deleting Objects in Bryce 5
How to Save & Close Bryce Documents
The Interface Described
The Bryce Window
Working Window
Palettes (all Described):
o Control
o Create
o Edit
o Sky
o Fog
o Display
o Selection
Animation Controls Explained
Materials and Sky Lab
Pictures Window
Deep Texture Editor
Advanced Motion Lab
Pre-Set Libraries
Pull Down Menus
Graphic Buttons in Bryce 5
Tutorial 1 Basic Scene
Tutorial Overview
The Creation of a Terrain and Transform / Add Materials
The Creation of a Volumetric Sky and Change Attributes
Adding Objects to the Scene / Make a Model / Group it
Creating Some Trees and Rocks
Adjustment of the Light in the Scene
Animate the Elements of the Scene
Rendering a Frame Then Rendering the Animation
Chapter Summary
Creating Objects in Bryce 5
Chapter Overview
Object Types Overview
Procedural versus Primative
The Creation of Primative Objects
Placement of Objects
How to Select & Deselect Objects
Create and Use Families
Working with the Selection Palette
The Creation of Boolean Objects
Using the Presets Library
Infinite and Slabs Planes
Terrains and Trees
Stones
Symetrical Latices
Metaballs Explained
Pict Objects & Working with Pictures
Geometric Paths Explained
Importing Objects (2 Parts)
Chapter Summary
Editing Terrains
How to Create a Terrain
How to Edit Terrains - How to Open the Terrain Editor
Terrain Editor Interface (an Overview)
Using the Terrain Editor Tools and the Paint Brush)
How to Filter Terrains
How to Create Models
Picture Terrains
Using Colour and Clipping as a Visual Tool with Terrains
Saving and Exporting Terrains
Chapter Summary
How to Edit Trees
Opening the Tree Lab
Tree Lab Interface (an Overview)
Min Max Sliders Explained
Branch Trunk Settings Explained
Tree and Foliage Settings
Tree Memory Dots
Chapter Summary
Using Materials
The Structure of Materials Described
Surface and Volume Materials
Material Components
The Pictures Editor in Bryce 5
Shading Modes Explained
Using the Materials Presets
A Materials Example
Textures
The Structure of Textures
Component Output
Texture Tips
Chapter Summary
Objects in 3d Space
3D Space Defined and Coordinate Systems
How to Transform Objects
Object Hierarchies
Chapter Summary
The Sky Lab
Sun and Moon Tab
Cloud Cover and Atmosphere Tab
Lighting
Chapter Overview
Placing Lights (Step by Step)
Lighting Lab
Using Cameras
Camera Explanation
Properties of the Camera
How to Animate the Camera
Rendering in Bryce 5
Raytracing Explained
How to Render a Scene
Set Up of a Render
Animation Rendering
Network and Batch Rendering
Speeding Up Rendering
Animating
Animation Explained
The Creation of an Animation
Working with the Animation Tools
Motion Paths Explained
Animation Features in Bryce 5
Efficient and Effective Animation Techniques
Tracking Objects
Using Hierarchies for the Creation of Complex Movement
What Can Be Animated?
Quicktime VR and the Creation of Panoramas
Addendum
Bryce 5 appearance on other Operating Systems
Bryce Lightning appearance on the Client Computer
Useful Web Links
The Nano Preview Explained |