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Autodesk 3D Studio Max 8 Tutorials (Prices exclude VAT)
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Autodesk 3D Studio Max 8 Tutorials
11.5 Hours on 1 CD
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If you really want to get to grips with this award winning modeling, animation and rendering application and the powerful built-in scripting language, MAXScript, then you might like to take a look at this comprehensive 3ds Max 8 tutorial. Expert author Michael Thomas Green demonstrates the key intermediate to advanced aspects using video training movies, which will help you master max 8 in the shortest time possible. This is a perfect follow up to the beginners 3ds max 7 tutorial.
Introduction and Setting Up About Max 8 and This Course New in Max 8 - Lesson 1 New in Max 8 - Lesson 2
MAXScript--Basics What is MAXScript? The MAXScript Menu The MAXScript Listener and Mini-Listener MAXScript Help Syntax Rules in Help Files Characters with Special Meanings Introduction to Variables the MAXScript Debugger - Lesson 1 the MAXScript Debugger - Lesson 2
MAXScript--Creating Objects Constructors-Classes-Parameters Creating Geometry Sphere-WireColor-Pos-Name-Radius Creating Shapes-Circle Creating Shapes-Line-Matrix3 Creating Modifiers Creating Controllers Creating Materials Creating Lights Copy Cloning Positional and Keyword Parameters
MAXScript--Reserved-Names-Strings Reserved Words Names and Naming Rules Strings
MAXScript--Transforming Objects Move 3D Vectors Scale Rotate - Lesson 1 Rotate - Lesson 2 Coordsys
MAXScript--Running Scripts Enter-Shift Enter Drag and Drop to Toolbar Save-Run Script-Hair and Fur Evaluate All-Hair and Fur Startup Directory Include
MAXScript--Conditionals-Loops If-Else For-In For-In Loop Using a Range Do While Case
MAXScript--Source Code Layout Expressions-Basics Multi-Line Statements Comments Indentation/Tabs
MAXScript--Collections Built-in Sets - Lesson 1 Built-in Sets - Lesson 2 Arrays Wild-Card Pathname Selection Mapping-NoMap
MAXScript--UI Scripting Creating a Rollout/Dialog - Lesson 1 Creating a Rollout/Dialog - Lesson 2 Rollout UI Control Types ResetMaxFile Creating a Rollout Floater - Lesson 1 Creating a Rollout Floater - Lesson 2 The Visual MAXScript Editor
MAXScript--Architecture Undefined Expressions-Order of Evaluation Code Blocks Functions Interfaces Scope Introduction Nested Scopes Local and Global Variables
MAXScript--Scripting Animation Animate On and At Time Specifying Time - Lesson 1 Specifying Time - Lesson 2 Scope and Nesting for Time Contexts Controllers and Keys - Lesson 1 Controllers and Keys - Lesson 2 Creating and Manipulating Modifiers Scripted Custom Attributes
Character Studio--Biped Creating and Editing a Biped Figure Mode and Figure Files - Lesson 1 Figure Mode and Figure Files - Lesson 1 Footstep Mode and BIP Files - Lesson 1 Footstep Mode and BIP Files - Lesson 2 Track View-List Controllers Editing Footsteps in Track View Extracting Footsteps from BIP Files Intro to MAXScript for the Biped Freeform Animation Biped Layers Biped Dynamics and Spline Dynamics Motion Flow Mode Mixer Mode and Motion Mixer Pelvis as Ball Joint Bone Twist Controls - Lesson 1 Bone Twist Controls - Lesson 2 Bone Twist Controls - Lesson 3 Twist Poses - Lesson 1 Twist Poses - Lesson 2 Twist Poses - Lesson 3 Using Filmbox .fbx Files
Character Studio--Skin and Physique Skin and Physique-Introduction Skin Physique - Lesson 1 Physique - Lesson 2 Adjusting Biped to Mesh - Lesson 1 Adjusting Biped to Mesh - Lesson 2 Physique and Skin MAXScript Support Adding Nullhelper to Biped Skin MAXScript Example Weight Tool
Character Studio--Biped Animation Animation Workbench- 3 DOF Rotations Workbench-Track View Synchronization IK Blend and Join to Prev IK Key - Lesson 1 IK Blend and Join to Prev IK Key - Lesson 2 Presets - Lesson 1 Presets - Lesson 2 Pivots - Lesson 1 Pivots - Lesson 2 Planting to a Moving Object Biped Trajectories Rubber Band Mode Squash and Stretch w/ List Controllers - Lesson 1 Squash and Stretch w/ List Controllers - Lesson 2 Bend Links-Smooth Twist Layer Retargeting
Character Studio--Motion Flow Creating keyframes From Motion Flow Saving and Loading Motion Flow animation Shared Motion Flow Positioning and Reorienting-Move All Retargeting - XAF File
Character Studio--Motion Mixer Creating a Mixdown Saving and Loading a .mix File Creating a Loopable Clip and Tiling Stretching and Trimming Clips Combining Clips and Filtering Mute and Solo Trackgroup Moving Transition Brackets Weighting Timewarp
Garment Maker and Cloth Introduction to Garment Maker and Cloth Loading and Scaling Reference Art Making Panels - Lesson 1 Making Panels - Lesson 2 Garment Maker-Arranging Panels Garment Maker-Creating Seams Cloth Modifier-Simulate Local - Lesson 1 Cloth Modifier-Simulate Local - Lesson 2 Cloth-Animate and Simulate Skin the Biped-Preliminaries Cloth-Skin the Biped - Lesson 1 Cloth-Skin the Biped - Lesson 2 Cloth-Simulate Local Cloth-Group-Surface Constraint Cloth-Fixup and Re-simulate Local Resimulate with Constraints MAXScript-Local Cloth Resimulation Cape-Garment Maker Cape-cloth-Create Keys Cape-Simulate-Weld Mesh Cloth-group-Surface Constrain hood Cloth-Node Constraint-Script Controller - Lesson 1 Cloth-Node Constraint-Script Controller - Lesson 2 Cloth-Final Cape Implementation - Lesson 1 Cloth-Final Cape Implementation - Lesson 2 Cloth-More MAXScript - Lesson 1 Cloth-More MAXScript - Lesson 2 Cloth-More MAXScript - Lesson 3
Hair and Fur Hair and Fur-Basics Hair-Cut Length and Scale Hair-Lighting Hair-Styling-Holding a Style - Lesson 1 Hair-Styling-Holding a Style - Lesson 2 Hair-Styling
Mapping Pelt Mapping-Intro Pelt Mapping-Create Irregular Object Pelt Mapping-Check Material IDs Pelt Mapping-Quick Start Pelt Mapping-Create Seams Pelt Mapping-Render UV Template Pelt Mapping-Edit UVWs Pelt Mapping-Further Study Real World Mapping
Summing Up Wrap Up
Credits About the Author
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