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   Product: 3D Studio Max 4 CD Training (CBT) Course
Price:
  UK Delivery    £84.95 
  FEDEX delivery outside UK    £129.95 
 
Details: Training Time: 7 hrs

This CD ROM based tutorial explains the very simple concepts such as the tool bars and controls and smoothly advances to the more complicated material such as modeling, space warps and cameras. This 7 hour CD Rom 3D Studio Max 4 tutorial is packed with useful tips hints and techniques that will transform you into a confident user in no time!

Intro
welcome
Brief Overview of max 4
What's new in version 4?

Setup
The system Requirements
Video Settings
Start up
Basic Preference
Interface Basics
Viewports Overview
New File
Add and Remove Data
Changing Base Parameters of Objects
Methods of Place and Selecting Objects in max4
Advanced Selection of Objects
Selecting by name

Pop Menus
Pop Up Menus:

  • File
  • Edit
  • Tools
  • Group
  • Views
  • Create
  • Modifiers
  • Animation
  • Graph Editors
  • Rendering
  • Customise
  • Help

    The Main Tool Bar
    Main Tool Bar
    Tool Bar Undo and Redo
    Select and Link
    Unlink Selected
    Bind to Space Warp
    Select Object
    Region Select - Tools
    Selection Filter List
    Select by Name
    Select and Move
    Select and Rotate
    Select and Uniform Scale
    Select and Manipulate
    Reference Coordinate System
    Use Pivot Point Center
    Restrict X;Y;Z;XY;WZ;YZ
    Mirror
    Spacing Tool
    Array
    Snapshot
    Align to View
    Normal Align (2 Parts)
    Place Highlights
    how to align to camera
    Named Selection Sets List
    Track and Schematic View
    Render Scene - overview
    Quick Render (Production - Draft - ActiveShade)
    Render Type and Last

    Command Panel
    Chapter Overview
    Panels:

  • Create
  • Modify
  • Hierarchy
  • Motion
  • Display
  • Utilities

    Viewport Controls
    chapter overview
    Smooth and Highlight
    Minimum and Maximum Toggle
    Zoom
    Region Zoom
    Pan
    Arc Rotate
    Arc Rotate on Selection/Arc Rotate Sub-Object
    Zoom Extents - Overview
    Zoom Extents All
    Zoom Extents Selected/Zoom Extents All Selected
    Zoom All
    Views and Grid
    Degradation Override

    Animation Controls
    Chapter Overview
    Play and Stop
    Go To Start - Go To End
    Previous Frame - Next Frame
    Animate
    Time Configuration
    Key Mode

    Status Bar Controls
    Chapter Overview
    2D Snap; 2.5D Snap; 3D Snap
    Angle and percent Snap
    Spinner Snap
    Selection Lock Toggle
    Coordinate Display
    Status Typin

    Modeling With Geometry Standard Primitives
    Chapter Overview
    Box
    Sphere
    Cylinder
    Torus
    Teapot
    Cone
    GeoSphere
    Tube
    Pyramid
    Plane
    Creation Method

    Modeling With Geometry
    Chapter Overview
    Hedra
    Chamfer Box
    OilTank
    Spindle
    Gengon
    Ring Wave
    Hose
    Torus Knot
    Chamfer Cylinder
    Capsule
    L-Ext
    C-Ext
    Prism

    Modeling With Shapes Splines
    Chapter Overview
    Line
    Circle
    Arc
    NGon
    Text
    Section
    Rectangle
    Ellipse
    Donut
    Star
    NURBS Curves; Point Curve
    NURBS Curves; CV Curve

    Modeling With Geometry Compound Objects
    Chapter Overview
    Boolean
    Connect
    Scatter
    Mesher
    Terrain
    ShapeMerge
    Conform
    Morph

    Geometry Particle Systems
    Chapter Overview
    Spray
    Super Spray
    Parray
    Snow
    Blizzard
    PCloud

    Geometry Patch; Nurbs; Dynamics
    Chapter Overview
    Quad and Tri Patch
    NURBS Surface; Point Surface and CV Surface
    Dynamics Objects; Spring and Damper

    Lights and Cameras
    Chapter Overview
    Omni
    Target Spot and Target Direct
    Free Spot and Direct
    Target and free Cameras

    Helpers
    Chapter Overview
    Dummy
    Point
    Grid
    Tape
    BoxGizmo
    SphereGizmo
    CylGizmo
    VRML97 Helpers

    Space Warps
    Chapter Overview
    Push
    Vortex
    PBomb
    Gravity
    Displace
    Motor
    Drag
    Path Follow
    Wind
    Deflectors Intro
    POmniFlect
    SOmniFlect
    UOmniFlect
    SDeflector
    Deflector
    UDeflector

    Space Warps Geometric-Deformable; Modifier-Based
    Chapter Overview
    Free-form Deformations Box and Cylinder
    Wave
    Bomb
    Ripple
    Conform
    Intro to Modifier-Based Space Warps
    Space Warps:

  • Bend
  • Taper
  • Noise
  • Twist
  • Skew
  • Stretch

    Systems standard
    Chapter Overview
    Bones
    Sunlight
    Ring Array
    Biped

    Basic Modifiers
    Chapter Overview
    Object Parameters and Modifier Stack
    Modifier Types
    Parametric Modifiers:

  • Bend
  • Taper
  • twist
  • Noise
  • Stretch
  • Squeeze
  • Push
  • Relax
  • Ripple
  • Wave
  • Skew
  • Slice
  • Spherify
    Mesh Editing Edit Mesh and Tessellate
    Subdivision Surfaces MeshSmooth
    Animation Modifiers Melt and Flex
    UV Coordinate Modifiers UVW Map
    Free Form Deformations FFD(box) or FFD(cyl)

    Hierarchy Panel
    Chapter Overview
    Hierarchy Panel:

  • Pivot button
  • Link Info button
  • IK button

    Motion Panel
    Chapter Overview
    Motion Panel Parameters and Trajectories

    Utilities Rollout
    Chapter Overview
    Utilities Rollout:

  • Asset Browser Button
  • Collapse Button
  • Colour Clipboard Button
  • Polygon Counter

    1st Tutorial - Basic Modeling; Material; Render and Animation
    Tutorial Overview
    Basic Modeling Using Standard Primitives
    Continuation of Basic Modeling Using Standard Primitives
    Continuation of Basic Modeling Using Standard Primitives
    Grouping Standard Primitives
    Basic Materials
    Basic Rendering Environment
    Rendering Tool
    Basic Modeling Using Standard Primitives to be Animated
    Basic Animation Using Key Frame Animation

    2nd Tutorial - Intermediate Modeling; Material; Render and Animation
    Tutorial Overview
    Intermediate Modeling using Standard Primitives & Preparation of Compound Tools
    How to add a Meshsmooth Modifier
    How to add a Standard Primitives for Compound Modeling
    Intermediate Materials
    Adding Booleans to Standard Primitives
    How to put Scenes Together
    Animating Modifiers
    Basic of Track View

    3rd Tutorial - Beyond the Basics Modeling; Materials and Animation
    Tutorial Overview
    Modeling with Splines - Explained
    Using the Modifier; Lathe
    Raytraced Materials
    Modeling with the Lofts
    Using Primitives to Finish Off
    Sub-object Modeling and Materials
    Space Warp Animation - Overview
    How to put Scenes Together
    Adding a Bomb Spacewarp
    Setting the Start Frame for the Bomb Spacewarp
    Setting the Render Scene for Outputting to a AVI
    Animating and Rendering a Particle System

    4th Tutorial - Material Mapping
    Tutorial Overview
    Intro to Basic Material Mapping Coordinates and Lighting
    Basic Planar Mapping Coordinates
    Basic Cylindrical Mapping Coordinates
    Basic Spherical Mapping Coordinates
    Basic Box Mapping Coordinates
    Basic Lighting Intro
    Using Target Spot Lights
    Using Omni Lights and the ActiveShader

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