| Training Time: 7 hrs
This CD ROM based tutorial explains the very simple concepts such as the tool
bars and controls and smoothly advances to the more complicated material such
as modeling, space warps and cameras. This 7 hour CD Rom 3D Studio Max 4 tutorial
is packed with useful tips hints and techniques that will transform you into
a confident user in no time!
Intro
welcome
Brief Overview of max 4
What's new in version 4?
Setup
The system Requirements
Video Settings
Start up
Basic Preference
Interface Basics
Viewports Overview
New File
Add and Remove Data
Changing Base Parameters of Objects
Methods of Place and Selecting Objects in max4
Advanced Selection of Objects
Selecting by name
Pop Menus
Pop Up Menus:
File
Edit
Tools
Group
Views
Create
Modifiers
Animation
Graph Editors
Rendering
Customise
Help
The Main Tool Bar
Main Tool Bar
Tool Bar Undo and Redo
Select and Link
Unlink Selected
Bind to Space Warp
Select Object
Region Select - Tools
Selection Filter List
Select by Name
Select and Move
Select and Rotate
Select and Uniform Scale
Select and Manipulate
Reference Coordinate System
Use Pivot Point Center
Restrict X;Y;Z;XY;WZ;YZ
Mirror
Spacing Tool
Array
Snapshot
Align to View
Normal Align (2 Parts)
Place Highlights
how to align to camera
Named Selection Sets List
Track and Schematic View
Render Scene - overview
Quick Render (Production - Draft - ActiveShade)
Render Type and Last
Command Panel
Chapter Overview
Panels:
Create
Modify
Hierarchy
Motion
Display
Utilities
Viewport Controls
chapter overview
Smooth and Highlight
Minimum and Maximum Toggle
Zoom
Region Zoom
Pan
Arc Rotate
Arc Rotate on Selection/Arc Rotate Sub-Object
Zoom Extents - Overview
Zoom Extents All
Zoom Extents Selected/Zoom Extents All Selected
Zoom All
Views and Grid
Degradation Override
Animation Controls
Chapter Overview
Play and Stop
Go To Start - Go To End
Previous Frame - Next Frame
Animate
Time Configuration
Key Mode
Status Bar Controls
Chapter Overview
2D Snap; 2.5D Snap; 3D Snap
Angle and percent Snap
Spinner Snap
Selection Lock Toggle
Coordinate Display
Status Typin
Modeling With Geometry Standard Primitives
Chapter Overview
Box
Sphere
Cylinder
Torus
Teapot
Cone
GeoSphere
Tube
Pyramid
Plane
Creation Method
Modeling With Geometry
Chapter Overview
Hedra
Chamfer Box
OilTank
Spindle
Gengon
Ring Wave
Hose
Torus Knot
Chamfer Cylinder
Capsule
L-Ext
C-Ext
Prism
Modeling With Shapes Splines
Chapter Overview
Line
Circle
Arc
NGon
Text
Section
Rectangle
Ellipse
Donut
Star
NURBS Curves; Point Curve
NURBS Curves; CV Curve
Modeling With Geometry Compound Objects
Chapter Overview
Boolean
Connect
Scatter
Mesher
Terrain
ShapeMerge
Conform
Morph
Geometry Particle Systems
Chapter Overview
Spray
Super Spray
Parray
Snow
Blizzard
PCloud
Geometry Patch; Nurbs; Dynamics
Chapter Overview
Quad and Tri Patch
NURBS Surface; Point Surface and CV Surface
Dynamics Objects; Spring and Damper
Lights and Cameras
Chapter Overview
Omni
Target Spot and Target Direct
Free Spot and Direct
Target and free Cameras
Helpers
Chapter Overview
Dummy
Point
Grid
Tape
BoxGizmo
SphereGizmo
CylGizmo
VRML97 Helpers
Space Warps
Chapter Overview
Push
Vortex
PBomb
Gravity
Displace
Motor
Drag
Path Follow
Wind
Deflectors Intro
POmniFlect
SOmniFlect
UOmniFlect
SDeflector
Deflector
UDeflector
Space Warps Geometric-Deformable; Modifier-Based
Chapter Overview
Free-form Deformations Box and Cylinder
Wave
Bomb
Ripple
Conform
Intro to Modifier-Based Space Warps
Space Warps:
Bend
Taper
Noise
Twist
Skew
Stretch
Systems standard
Chapter Overview
Bones
Sunlight
Ring Array
Biped
Basic Modifiers
Chapter Overview
Object Parameters and Modifier Stack
Modifier Types
Parametric Modifiers:
Bend
Taper
twist
Noise
Stretch
Squeeze
Push
Relax
Ripple
Wave
Skew
Slice
Spherify
Mesh Editing Edit Mesh and Tessellate
Subdivision Surfaces MeshSmooth
Animation Modifiers Melt and Flex
UV Coordinate Modifiers UVW Map
Free Form Deformations FFD(box) or FFD(cyl)
Hierarchy Panel
Chapter Overview
Hierarchy Panel:
Pivot button
Link Info button
IK button
Motion Panel
Chapter Overview
Motion Panel Parameters and Trajectories
Utilities Rollout
Chapter Overview
Utilities Rollout:
Asset Browser Button
Collapse Button
Colour Clipboard Button
Polygon Counter
1st Tutorial - Basic Modeling; Material; Render and Animation
Tutorial Overview
Basic Modeling Using Standard Primitives
Continuation of Basic Modeling Using Standard Primitives
Continuation of Basic Modeling Using Standard Primitives
Grouping Standard Primitives
Basic Materials
Basic Rendering Environment
Rendering Tool
Basic Modeling Using Standard Primitives to be Animated
Basic Animation Using Key Frame Animation
2nd Tutorial - Intermediate Modeling; Material; Render and Animation
Tutorial Overview
Intermediate Modeling using Standard Primitives & Preparation of Compound Tools
How to add a Meshsmooth Modifier
How to add a Standard Primitives for Compound Modeling
Intermediate Materials
Adding Booleans to Standard Primitives
How to put Scenes Together
Animating Modifiers
Basic of Track View
3rd Tutorial - Beyond the Basics Modeling; Materials and Animation
Tutorial Overview
Modeling with Splines - Explained
Using the Modifier; Lathe
Raytraced Materials
Modeling with the Lofts
Using Primitives to Finish Off
Sub-object Modeling and Materials
Space Warp Animation - Overview
How to put Scenes Together
Adding a Bomb Spacewarp
Setting the Start Frame for the Bomb Spacewarp
Setting the Render Scene for Outputting to a AVI
Animating and Rendering a Particle System
4th Tutorial - Material Mapping
Tutorial Overview
Intro to Basic Material Mapping Coordinates and Lighting
Basic Planar Mapping Coordinates
Basic Cylindrical Mapping Coordinates
Basic Spherical Mapping Coordinates
Basic Box Mapping Coordinates
Basic Lighting Intro
Using Target Spot Lights
Using Omni Lights and the ActiveShader
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